AMD – I nuovi driver Catalyst sono ottimizzati per Far Cry 3

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AMD - I nuovi driver Catalyst sono ottimizzati per Far Cry 3

I driver AMD Catalyst 12.11 Beta sistemano diversi problemi dei driver precedenti in relazione ai titoli DirectX 9.0c, all’audio HDMI su Ubuntu e ai freeze riscontrati con la serie HD 7000 Series GPU montata su chipset X58 e X79.

I driver sono appositamente ottimizzati per Far Cry 3 e promettono miglioramenti nelle performance fino al 25% con il Multisample Anti-Aliasing a 8xMSAA e SSAO attivato (Screen Space Ambient Occlusion) a 1600p. L’incremento scende a un massimo del 15% abilitando la High Definition Ambient Occlusion (HDAO).

Link: AMD Catalyst 12.11 Beta

7 thoughts on “AMD – I nuovi driver Catalyst sono ottimizzati per Far Cry 3

  1. La copertina del romanzo Middlesex di Jeffrey Eugenides rappresenta un bambino che sta per rompere un enorme cuore rosa con un martello. Siccome vorrei trovare la foto originale, mi serve il nome dell’autore di quella foto. GRAZIE!!!

  2. Ho un profilo WordPress aperto anni fa. All’epoca, un mio amico mi invitò come autore del suo blog e io accettai. Ora vorrei cancellare questo mio ruolo, riesco a farlo in autonomia o devo per forza passare da lui? E se apro un mio blog con quel profilo a lui arriverà una qualche notifica o segnalazione?
    Grazie!

  3. Skinner e Crowder proposero modelli (lineare e programmato) per facilitare l’apprendimento..oggi alcuni aspetti da loro proposti sono superati, mentre altri ancora validi..ma qual è l’autore o autrice che maggiormente ,nel suo modello di apprendimento, riprende alcuni aspetti di questi studiosi comportamentisti?

  4. Vorei sapere il titolo e autore di questo pezzo Jazz che ho già sentito in diverse sigle di diversi programmi.
    Linko un video usato da un sito giornalistico-amatoriale dove all’inizio e alla fine è presente la musica.
    http://www.telefree.it/news.php?op=view&id=63820
    Magari se mi fate sapere invece anche da quali altri programmi è usata completate la domanda da punteggio pieno. Grazie

  5. Ricordo che tanti anni fa lessi un bellissimo racconto di un autore contemporaneo italiano,in cui narrava la sua personale vicenda.
    Aveva perso il suo cane e lo ritrovò in un laboratorio di vivisezione, aperto con delle sonde dentro,ma vivo e muto,insieme a tanti altri.
    Il responsabile del laboratorio gli disse che i cani non si lamentavano perchè gli avevano tagliato le corde vocali.

    Non ricordo ne l’autore ne il titolo.

    Potete aiutarmi?

  6. …loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb’
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    …loading binary ‘generated/declb/localization/locstr/guis/mainmenu.locstrb’
    …loading binary ‘generated/declb/localization/locstr/guis/maps.locstrb’
    …loading binary ‘generated/declb/localization/locstr/maps/area22.locstrb’
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    …loading binary ‘generated/declb/localization/locstr/maps/valley.locstrb’
    …loading binary ‘generated/declb/localization/locstr/maps/volcano.locstrb’
    ——————————
    couldn’t exec ‘etqwconfig.cfg’
    execing ‘localization/english/defaultbinds.cfg’
    couldn’t exec ‘etqwbinds.cfg’
    couldn’t exec ‘autoexec.cfg’
    Vendor:1002 Device:7181
    Detected
    2 2.61 GHz CPU
    3584 MB of System memory
    64 MB of Video memory on an optimal video architecture

    This system qualifies for Low quality.
    execing ‘specs/minspec.dat’
    execing ‘specs/minspec_cpu.dat’
    execing ‘specs/minspec_gamedetail.dat’
    execing ‘specs/minspec_gpu.dat’
    execing ‘specs/minspec_gpudetail.dat’
    execing ‘specs/minspec_lighting.dat’
    execing ‘specs/minspec_foliage.dat’
    Vendor:1002 Device:7181
    execing ‘specs/recspec_gpu.dat’
    execing ‘specs/recspec_gpudetail.dat’
    execing ‘specs/recspec_foliage.dat’
    Failed to open server license code file for reading.
    Initializing OpenGL subsystem
    …registered window class
    …registered fake window class
    …calling LoadLibrary( ‘opengl32′ ): succeeded
    …initializing QGL
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    idFile_Permanent::Write: 0 bytes written to diag.txt
    ********************
    FATAL ERROR: The OpenGL driver doesn’t support wglChoosePixelFormatARB
    ********************
    ————— BSE Shutdown —————-
    ———————————————
    Shutting down OpenGL subsystem
    …releasing DC
    …resetting display
    …shutting down QGL
    …unloading OpenGL DLL
    idRenderSystem::Shutdown()
    Shutting down performance queries
    The OpenGL driver doesn’t support wglChoosePixelFormatARB

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