Digital Audio

Competitions Could Prevent Fake DJ Routines With Two Simple Steps

There’s been a buzz in the international DJ community as the winner of a major Thre3style event was discovered to have faked his set. For all the production that goes into Red Bull’s DJ competition, we’re amazed that a few basic concepts haven’t been implemented that would instantly allow judges, fans, and fellow competitors to detect fake DJ routines.

G-Smooth’s Set: A Lot Of Work To Fake It

A screencap pointing out the disparity in volume levels on the DJM-S9 during G-Smooth's set (via Eric Lehy on Facebook)

A screen cap pointing out the disparity in volume levels on the DJM-S9 during G-Smooth’s set (via Eric Lehy on Facebook)

Before we dive into our two suggestions for DJ competitions, a bit more context on this week’s events. G-Smooth was declared the winner of the Australian Thre3style competition that took place on July 1st. However, many DJs around the web watched the routine and were able to quickly find moments where his physical actions on the turntables and mixer didn’t line up with the resulting audio. Add to that,  the trim/gain knobs on each channel were turned all the way down, and the sampler volume was turned up, as pointed out in the screen capture from Eric Lehy above.

You can watch the full routine on his Facebook page, but considering the context, we felt it more appropriate to just embed two clips of the most egregiously faked parts.

  • Daft Punk “Roll”:  On the mixer used, Pioneer DJ’s DJM-S9, the top-right pad mode (where the pads are green) is the roll function. This means the pads will trigger rolls on the playing track at different rates. The rate is determined by which pad you press – but if you watch below, it doesn’t line up at all with what you hear:

Fake Roll: G-Smooth Faked Red Bull Thre3style entryG-Smooth had his winning Australian Red Bull Thre3style title revoked after DJs called fake on his performance. Here’s a clip of him using loop rolls during the routine in question. Read more about how competitions could fix this problem here:

Posted by DJ TechTools on Thursday, July 14, 2016

  • Watch The Sticker: As many commenters were very quick to point out, a great way to look for fake turntablism sets is to watch the actual sticker on the control vinyl. Check out the tail end of the routine and watch the sticker closely – does it match up to the audio?

Watch The Label – G-Smooth Red Bull Thre3style clipG-Smooth had his winning Australian Red Bull Thre3style title revoked after DJs called fake on his performance. Here’s a clip of him “cutting” in the routine in question. Read more about how competitions could fix this problem here:

Posted by DJ TechTools on Thursday, July 14, 2016

It’s worth noting that G-Smooth mimics a lot of the performance very convincingly – enough to fool the judges in the room and the crowd. But imagine how much work it must have taken to make sure that his actions aligned with a playing track?

With live DJ routines, slight flubs or moments where it’s not quite right are acceptable, because they’re live. But if your recorded set is perfect, then you have to match your actions exactly right to that perfect recording. He might as well have just played the real routine with all the work he put into faking it. 

Step 1: Add Screen Capture + Overhead Video For Every Competitor

To allow anyone to quickly see if the audio matches up to what a DJ is doing during a performance, there are two things that need to be recorded without interruption:

1. Overhead view: Video cameras are all over the DJ booths at these Red Bull Thre3style events, but for some unknown reason, there’s not one that is directly above the DJ mixer pointing down. This angle allows you to see the VU meters, every single control on a DJ mixer, the exact sticker location, if cables are really plugged in, if gear is turned on, etc.

The Red Bull Thre3style producers want the final published videos to look really good in terms of editing and camera work, and a single overhead feed isn’t too exciting to watch. But look at how the popular DJsounds YouTube mix show does it for inspiration (mixing starts at 7:30):

2. Screen Capture: Being able to see exactly what is on the screen of a laptop DJ might feel invasive, but it’s completely necessary to see what is really going on. For instance, in G-Smooth’s performance, the decks on Serato DJ were still moving and he was manipulating them live. But the real audio is coming through the SP-6 sampler in the software – something we might have been able to see activated in start of the routine.

A lot of DJs also use pre-produced edits when entering competitions. The best way to properly show the audience the different between these edits and an on-the-fly edit is to have a window into the software to see what’s one the decks. Just take a HDMI cable, plug it into the computer, set it to mirrored so the DJ’s view is unaffected, and record the output.

Step 2: Put A “Referee” In The DJ Booth


In most professional sports, you don’t have referees that sit in the stands and officiate from there. So why is it that in almost every professional DJ competition, all the judges sit in the crowd or across the room? Unless there are monitors at the judges’ table showing the screen capture and above-the-mixer video angle mentioned above, the judges will be unable to really determine what’s going on and how the routine is being performed.

The simple solution is to add either a judge or an impartial referee who stands next to the DJ. They’re not there to trainspot, but to instead watch what a DJ is doing technically. 

How would you change the DMC and Thre3style events to prevent fake DJ routines? 

Autore: DJ TechTools


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Zendaya singt mit Hugh Jackman in “Showman”

Die junge US-amerikanische Sängerin, Tänzerin und TV-Schauspielerin Zendaya (19, ‚K.C. Undercover‘, ‚Shake It Up – Tanzen ist alles‘) soll ‚Wolverine‘-Star Hugh Jackman (47) in dem geplanten Filmmusical ‚The Greatest Showman on Earth‘ zur Seite stehen.

Zendaya singt mit Hugh Jackman in "Showman"

Dem ‚Hollywood Reporter‘ zufolge verhandelt sie um eine Rolle als Trapezkünstlerin. Jackman spielt die Hauptrolle des berühmten Zirkusgründers P. T. Barnum, der im 19. Jahrhundert ein abenteuerliches Leben führte.

Michelle Williams soll die Sängerin Jenny Lind mimen, in die Barnum unsterblich verliebt war. Auch Mädchenschwarm Zac Efron verhandelt um eine Rolle in dem Musical, bei dem Michael Gracey Regie führt. Zendaya erhielt kürzlich auch den Zuschlag für die weibliche Hauptrolle in ‚Spider-Man: Homecoming‘ an der Seite des britischen Schauspielers Tom Holland.

Foto: Apega/



Nvidia releases new Geforce 368.81 WHQL Game/VR Ready drivers

VR Fun House now available on Steam as Free to Play title 

Nvidia has released its newest Geforce 368.81 WHQL drivers, which are also both Game and VR Ready, and has released the Nvidia VR Fun House, a set of mini-games to show off some VR and Nvidia technologies in action.

According to the release notes, it appears that the new Geforce 368.81 WHQL drivers are pretty much all about Virtual Reality (VR) as they provide an optimal experience for new and upcoming VR titles like the Nvidia VR Funhouse, Everest VR, Obduction, Raw Data and the Assembly.

The new Geforce 368.81 WHQL drivers also bring Ansel support in Mirror’s Edge Catalyst and brings new SLI profile for Obduction.

The new Geforce 368.81 WHQL drivers also fix a couple of big issues noticed on Nvidia Pascal based graphics cards earlier, including the lack of GPU Boost in VR games as well as the issue with HTC Vive and DisplayPort outputs. There are also a couple of other fixed issues including corruption seen when booting on DVI at or above 330MHz pixel clock and 80Hz refresh rate, noticed on GP104-based graphics cards.

In addition to new drivers, Nvidia has also released the Nvidia VR Funhouse to Steam as a Free to Play title. Based on Unreal Engine 4, the Nvidia VR Fun House is a set of seven mini-games meant to demonstrate Virtual Reality in a fun way as well as use some of Nvidia technologies, like the FleX, Flow, HairWorks, PhysX Destruction and Multi-Res Shading.

Currently, the VR Fun House only works with HTC Vive VR headset and its controllers and is quite demanding as it needs at least Geforce GTX 980 Ti or GTX 1060 6GB (according to Steam page) and a Core i7-4790 in order to run it at low settings. The GTX 1080 and Intel Core i7-5930 are needed for medium quality settings and if you want to max it out, you’ll still need the same CPU, a single GTX 1080 or two GTX 980 Ti, Titan X or GTX 1070 graphics cards as well as a GTX 980 Ti as a dedicated PhysX GPU.

The VR Fun House mini-games sound fun and Nvidia technologies certainly make it look good but with such high requirements, you’ll need a deep pocket to run it in its full glory.

As always, you can find the new Geforce 368.81 WHQL Game Ready driver over at Nvidia driver support page or automatically via Geforce Experience, while Nvidia VR Fun House is Free to Play on Steam.

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