Digital Audio

Get Physical Presents: Most Wanted 2016 Pt. 1 (Minimix)

iTunes: again we find ourselves at the halfway mark; the snows winter has long since retreated, replaced by warmth and sun of summer. So with the second half still ahead of us, it’s time to take a count of days gone by. Get Physical Music Presents Most Wanted Part 1, highlighting the year’s hottest releases to date; and this time it’s filled to the brim. From Emanuel Satie’s chart hopping rework of DJ Le Roi feat. Roland Clark – I Get Deep (Late Night Tuff Guy Remix) to WhoMadeWho’s ‘Hi & Low’ (including another of Emanuel’s remixes) there’s much to be heard. Modern reworks of absolute classics, like Blunted Dummies – House For All (Ruede Hagelstein Ecstatic Dub) or DJ Pierre – Let The Music Take You Higher (Wild PiTcH Mix) sprinkle the tracklist, sharing a home with some fresh innovators, like Agent! – Can U Dig It , Francesco Tristano – Place On Lafayette (Thomas Gandey & Radio Slave Last Communication Remix), or Robosonic – Drowning (Club Version). All of this is packed up tight with 2 continuous mixes to make listening a hands-free, set-it-and-forget-it experience. Just push play, sit back, and join us for the second half!


SPECIALISTA SOFTWARE APPLICATIVO (residente nelle zone Torino, Milano, Ancona, Firenze, Roma)

Località Multiple, SPECIALISTA SOFTWARE APPLICATIVO (residente nelle zone Torino, Milano, Ancona, Firenze, Roma). Azienda certificata ISO 9001 e ISO 13485 fabbricante di dispositivi software medico-diagnostici in vitro ed erogatrice di servizi di supporto ai medesimi ricerca Specialisti di software applicativo in area IVD cui affidare, sul territorio nazionale, attività di avviamento di sistemi diagnostici, formazio

Autore: Monster Job Search Results


Qualcomm’s VP talks about Project Tango in phones

Lenovo and Snadragon 800 and 600 support

Lenovo Phab2 Pro is going to be available very soon and this Qualcomm Snapdragon 652 based phone is the world’s first phone that supports Google’s Project Tango. Fudzilla had a chance to speak with Qualcomm’s Vice President, Product Management Seshu Madhavapeddy and learn about the path that got this impressive technology to phone form factor.

Project Tango is a technology platform developed and authored by Google that uses computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This lets developers create user experiences that include indoor navigation, 3Dmapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world. There’s no better introduction than that.

The first mobile phone to support Tango is the Lenovo Phab 2 Pro with Snapdragon 652, and Seshu spent some time  telling us that the Snapdragon 600 and 800 series are designed with Tango in mind. The first prototype “Peanut phone”  used Snapdragon 800 but it never made a commercial debut. The Yellowstone tablet with Nvidia Tegra K1 was too power hungry and it was only available for developers. Lenovo Phab 2 Pro is the first device available for everyone.

Fudzilla saw some demos of the indoor navigations years ago, but Project Tango -now simply called Tango – has a chance to make this popular. You should think about big trade shows, airports or a shopping malls that will benefit from this technology. The augmented reality layer and demo and the fact that with the help of ToF (time of flight camera) can measure and describe rooms and objects, gives this technology a whole new level. It will be able to show you a path to your favourite shop.

Snapdragon Support of Tango

When Qualcomm was designing the latest generation of Snapdragon 600 series and 800 series SoCs, it made sure that it had all what is needed for Project Tango. Tango needs 5 input sensor data, Gyro sensor (200Hz), Accelerometer (200Hz) that are standard for most of the phones. What makes Tango special is that you need three more sensors including a fish eye camera sensor 15Hz, a rear RGB camera 30 Hz and most importantly a ToF Depth Sensor 5Hz (time of flight camera).


All these sensors have to be synchronized with time stamping using Global Clock accurate within 50 ms of a hardware event. In other words they have to be in line and aware what the other sensors are doing at any given moment. Gyro and Accelerometer sensors are talking to a Sensor Hub and sensor processing occurs here too. The fish eye camera  communicates with the Hexagon Digital Signal Processor (DSP). This data is used for the feature tracker and it uses less than 35 percent of DSP MIPS.

The rear RGB camera information is processed by the image processor ISP and is in charge for image processing. Sensor processing, featured tracking and image processing are finally  processed in Tango Sensor Fusion Core, a part of Snapdragon 800 and 600 series processor, and use less than 10 percent of the CPU’s MIPS. You don’t want to lose a lot of battery life getting the meaningful data from these sensors.

The last piece of the puzzle, the ToF Depth sensor is  processed by the Neon processor, an ARM processor that is part of every Snapdragon 800 and 600 series SoC. Snapdragon 820 and 652 are the top representatives of the SoCs that support Tango. At the same time, Snapdragon 820 and 652  process all this information with less than 2W power envelope doing heterogeneous processing, synchronous time stamping and have a simultaneous support of five sensors with minimal load on both CPU and GPU. Seshu pointed out that the company wanted to leave as much as CPU and GPU performance indicated for an application to use it.

Lenovo Phab 2 Pro

Lenovo has announced that Phab2 Pro with Snapdragon 652 will start to sell this summer for $ 499. The phone comes with a Quad HD (2048×1440) display resolution with a large 6.4 inch display suitable for augmented reality. The device comes with a 4050 mAH battery and a Cat4 LTE modem. The modem support was the weird part as the Snapdragon 652 supports Snapdragon X7 with Cat 7 support but Lenovo decided not to use this capability.


The Snapdragon 652 combines four CorteX-A72 cores and four A53 core and Adreno 510. It is important to point out that the Adreno 510 GPU provides equivalent performance to previous generation 800 processors and is more than enough to support Tango.

What do we do with Tango?

This all points to  what Tango is going to be used for. We will give you just a few examples that make us believe that most of the phones in the future may get  Tango support.

The uugmented reality layer on top of the video will enable you to have an indoor navigation. Someone will have to map the airport, or a shopping mall, and all the stores will be able to provide in door navigation.


For example, a supermarket will be able to guide you directly to the fruit section. Of course games or augmented layer on top of reality will transport your room in a fun playground. The same principle will be used for learning. You will be able to see a reproduction of a dinosaur, and walk around it. This applies to learning human or animal anatomy, or learning about the parts of an engine.

My favourite is the measure it application by Google. With the help of Time of Flight Depth sensor, you will be able to get a real measurement of a table, walls or anything else inside of the room. You will be able to map the whole room. This could be great for the real-estate market as they will be able to show you an apartment without going there, and this would definitely make a great first impression, definitely better than seeing a 2D drawing of the apartment.

Things are going to be even more futuristic as Lowe’s Vision app will let you place their furniture in your room. Lowe’s is the USA version of Ikea.


If this technology reminds you of Intel’s real sense technology, you are not far off. Google’s Tango is definitely more capable and it gives your phone and application much more sensor data, enabling exceptional level of precision, data sensor input and augmented reality. Now we need these smart people from Google to connect the dots and enable Tango in virtual reality.

The video below tells a lot more of this story and shows a great demo of how things work. I  highly recommend watching it. Without a doubt we believe that there will be many more phones to support Tango in the near future as we’ve seen a technology that will improve the way we use our phones.

Autore: – Home

Pc Games

Pokemon Go: come installarlo prima del 15 luglio

Pokemon Go rappresenta un’idea molto interessante e, grazie anche a una realizzazione tecnica di prim’ordine, ha ottenuto nella giornata di ieri un tipo di successo virale che non si verificava in queste proporzioni da diverso tempo in ambito mobile. Il gioco Nintendo/Niantic spinge i giocatori ad andare in giro per le città per individuare i Pokemon, per poi raccoglierli con la Poké Ball. Attenzione, però, perché potrebbero scappare!

Pokemon Go

Niantic ha lanciato Pokemon Go in maniera “soft”, nel senso che il gioco è diventato disponibile solo in alcuni mercati secondari, mentre arriverà in quelli principali in un secondo momento, ovvero il 15 luglio secondo le ultime indiscrezioni. Ma se non riuscite a resistere e volete subito scoprire perché la gente si sta lasciando coinvolgere così tanto dal secondo sforzo Nintendo in ambito mobile potete seguire queste dritte per avere sin da subito il gioco sul vostro smartphone.

Nel caso di Android occorre scaricare direttamente dallo smartphone questo apk (disponibile anche qui e qui). Andate in Impostazioni, Sicurezza e abilitate la voce Origini sconosciute. A questo punto potete installare l’apk e giocare Pokemon Go completamente in italiano.

Per giocare serve un dispositivo con sistema operativo Android 4.4 fino ad Android 6.0.1 e che operi almeno alla risoluzione di 1.280 x 720 pixel. Bisogna essere in presenza di connessione internet stabile (Wi-Fi, 3G o 4G) e poter disporre di GPS e servizi di localizzazione. Curiosamente, le CPU Intel non sono supportate e questo impedisce di giocare a Pokemon Go su alcuni dispositivi anche di recente generazione.

Per iOS, invece, bisogna creare un account iOS con residenza in una delle nazioni in cui il gioco è già scaricabile. Andate su Impostazioni e poi su iTunes Store e App Store. Selezionate l’ID Apple in alto e poi premete su Esci. A questo punto avviate App Store e procedete al download di una qualsiasi app, come Facebook: iOS vi chiederà di impostare un nuovo account. Selezionate, quindi, Crea un ID Apple, al che come prima cosa vi verrà chiesto il paese di residenza. Dovete optare per un paese in cui Pokemon Go è già disponibile, come Australia o Nuova Zelanda. Accettate tutti i termini e le condizioni e rinunciate pure all’inserimento di un metodo di pagamento. Per completare l’installazione bisogna utilizzare un indirizzo di posta elettronica in precedenza non abbinato a un ID Apple.

In Pokemon Go, alcuni tra i più famosi Pokemon come Venusaur, Charizard, Blastoise e Pikachu sono giunti sulla Terra e i giocatori devono catturarli. Per farlo bisogna scendere fisicamente in strada e usare il telefono per accedere all’applicazione di realtà aumentata. Quando lo smartphone inizia a vibrare vorrà dire che un Pokemon si trova nelle vicinanze: a quel punto basta prendere la mira e usare la Poke Ball per catturarlo, prestando bene attenzione al fatto che può fuggire.

Alcuni Pokémon compaiono vicino al loro ambiente nativo: per esempio quelli acquatici si trovano solo in prossimità di corsi d’acqua. Nei musei, nelle installazioni d’arte, nei siti storici e a ridosso dei monumenti più famosi si trovano, invece, i PokéStop, dove si possono acquistare Poke Ball e altri oggetti utili.

Catturando i Pokemon si sale di livello e questo consente di sbloccare delle abilità che portano alla cattura di Pokemon sempre più forti. Più si cammina e più velocemente si schiuderanno le uova dei Pokemon che si trovano nel Pokédex. Se si catturano più esemplari della stessa specie un certo numero di volte, uno di loro potrà evolversi. I giocatori possono anche unirsi alle squadre, e a quel punto accedere alle Palestre dove vedranno tutti i Pokemon catturati dai compagni di squadra. Come i Pokéstop, anche le Palestre possono essere trovate presso luoghi del mondo reale. Se un Palestra è già occupata da un’altra squadra, sarà possibile sfidarla per prenderne il possesso. In questa modalità di gioco bisognerà sfruttare le peculiarità dei propri Pokemon e i loro poteri di attacco nell’obiettivo di far scendere il prestigio della Palestra e poterla occupare.

Un dispositivo portatile chiamato Pokémon Go Plus, inoltre, consentirà ai giocatori di Pokémon Go di continuare a giocare anche quando non stanno usando il proprio smartphone. Il dispositivo si connette agli smartphone tramite Bluetooth e, usando LED e vibrazioni, notificherà i giocatori di eventi come la comparsa di Pokémon nelle vicinanze. Entrerà in commercio entro la fine del mese, mentre per altri dettagli su Pokemon Go consultate questo contenuto.

Autore: GAMEmag – Videogames


Nvidia announces the GTX 1060: A $249 GTX 980 killer launching later this month

Once AMD launched the RX 480, it was inevitable that Nvidia would follow suit with its own new card. The company officially announced its GTX 1060 today, based on the GP106 die, and pushing Pascal into lower price points (at least in theory), while matching the performance of Nvidia’s GTX 980. Given that the GTX 980 launched as a $ 500 GPU, that’s a significant improvement in terms of performance per dollar.

The GTX 960 packs 1,280 GPU cores with a 1.5GHz core clock and 192GB/s of memory bandwidth courtesy of its 192-bit memory path. The chip’s boost clock is 1.7GHz and Nvidia’s PR release claims that the chip can “easily be overclocked to 2GHz for further performance.” TDP is just 120W, though NV is still sticking to a dual-slot cooler for this GPU. Like the RX 480, the GTX 1060 has a single six-pin connector, though the lower overall TDP should be enough to keep the card in spec.


Nvidia is claiming that partner boards will be available from July 19 forwards from a wide variety of manufacturers, while its Founders Edition will only be available in limited edition cards sold directly from We’re still seeing very limited availability on the GTX 1080 and 1070 (the 1070 has been a bit more common of late, but the 1080 remains hard to find). GP106 is a smaller chip, which typically means stronger yields, but we’ve heard rumors that Nvidia pulled this launch in to match the RX 480. This could limit availability. SLI also isn’t supported on the GTX 1060, whereas AMD does support Crossfire on the RX 480.

Cutting multi-GPU support out from its $ 300 GPUs frankly doesn’t make much sense to me. A recent article from Tweaktown compared two RX 480’s in Crossfire and found that a pair of RX 480s was often capable of matching or beating a single GTX 1070 in 1440p or above. In 4K, the RX 480 is capable of besting the GTX 1080. Granted, not many people use multi-GPU configurations, but Nvidia seems to have given up points here that it didn’t need to sacrifice. Other reviewers have also noted that the RX 480’s overall Crossfire frame time stability is better than past AMD GPUs — so why would NV walk away from supporting multi-GPU on a SKU that still commands a $ 250 – $ 300 base price?

We’ll have to wait a few weeks to find out the answer — and to see whether the card is actually available on the open market. Nvidia is claiming that the GTX 1060 will be up to 15% faster than the RX 480, but if the 1060’s availability is limited, it’ll probably drive prices above the $ 250 – $ 300 MSRP that Nvidia has targeted for the base card and Founder Edition’s respectively. That, in turn, could keep the RX 480 both price and performance competitive without requiring a price cut from AMD.

Autore: ExtremeTechExtremeTech