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Join The Full Nerd gang as they talk about the latest PC hardware topics. In this episode we chat with Jacob Freeman, GeForce Evangelist at Nvidia, Tatu Aalto, Lead Graphics Programmer at Remedy, and Thomas Puha, Communications Director at Remedy, about Alan Wake 2 and ray tracing, path tracing, DLSS, and more.

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#nvidia #alanwake2 #raytracing

00:00 – Intro
01:19 – How Development Has Changed
02:48 – Implementing Ray Tracing
05:19 – Alan Wake 2 + RT
06:52 – Nvidia & Remedy Partnership
08:57 – Challenges Of Implementing RT
14:20 – Ray Reconstruction Benefits
16:12 – RT/PT Admiration
22:31 – Optimization For Older Hardware
25:24 – Mesh Shaders
28:34 – Is Native Rendering The Past?
31:33 – Dev Questions
33:02 – Storage Requirements
35:51 – Poorly Optimized
39:18 – Alan Wake Barrier Of Entry
41:29 – Options Menu
49:44 – Working As A Team
53:19 – Next Projects

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