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HardwareSoftware

iPad Pro: 3 nuovi modelli nel 2017 e cambio radicale nel 2018

Mettiamo per un momento a parte i rumor e le indiscrezioni relativi ad iPhone 7 ed all’iPhone che Apple commercializzerà nel 2017 per parlarvi degli iPad Pro di nuova generazione. Stando all’analista Ming-Chi Kuo di KGI Securities, nel 2017 Apple è intenzionata a lanciare 3 nuovi modelli di iPad Pro. Nello specifico, verranno mantenute le diagonali di 9,7 pollici e 12,9 pollici ma, nel mezzo, verrà inserita la nuova diagonale di 10,5 pollici.

Per quanto riguarda l’hardware, a bordo dovrebbe essere implementato il chip A10X nei modelli da 10,5 pollici e 12,9 pollici, ovvero l’evoluzione del SoC che sarà presente in iPhone 7 (esattamente come successo in questi anni) mentre sul modello da 9,7 pollici dovrebbe trovare spazio il chip A10.

L’analista prosegue poi indicando come Apple ha intenzione, dopo la realizzazione di questi 3 nuovi modelli nel 2017, di rivoluzionare totalmente gli iPad realizzando, nel 2018, dei modelli dotati di un nuovo design e di un pannello AMOLED. 

Concentrandoci però maggiormente sui modelli prossimi che ci aspettano, non sappiamo fino a che punto ad Apple convenga realizzare un modello intermedio da 10,5 pollici, dato che le dimensioni sono abbastanza simili a quelle del 9,7 pollici. Ad ogni modo, c’è  da dire che al momento tutte queste informazioni si basano solo su delle previsioni che possono anche non essere veritiere. Ovviamente, solamente il tempo saprà dirci se lo saranno o meno.

VIA  FONTE

Autore: Agemobile

Categorie
HardwareSoftware

NVIDIA’s GeForce GTX 10-Series for Notebooks Unveiled, Launching Today

Although no two GPU launches are ever exactly alike, I think this year’s launch of the FinFET generation GPUs really drives that point home. Over the last 3 months we have seen an incredibly compact launch schedule from NVIDIA, having started with the GeForce GTX 1080 and GP104 in May, and adding another 3 cards and 2 GPUs since then. At least on the desktop side, this is the most aggressive launch schedule we’ve seen out of NVIDIA in nearly a decade.

On the mobile side however, things have moved at a different pace. In the most recent years, NVIDIA has launched at least parts of their mobile stack either directly alongside their desktop series launch (e.g. GTX 600M series), or shortly thereafter in the case of the GTX 900M series. So there has been a great deal of interest in when the mobile GTX 10-Series would launch, both due to overall booming gaming laptop market, and because laptops in general are the ultimate litmus test for power efficiency, and stand to gain the most from the move to FinFET transistors.

To that end, we finally have an answer to the mobile question. Skipping any pre-release fanfare like on the desktop side, NVIDIA and its partners are going straight to launch, hard launching the GeForce GTX 10-Series lineup for notebooks today. And while it’s been a bit longer of a wait than in past years, NVIDIA is launching a full 3-part stack at once, from GTX 1060 to GTX 1080, meaning the notebook video card is now fully caught-up with desktop lineup. There’s a lot to cover here, so let’s dive right in.

In the interest of expediency I’ll forgo a deep recap of the Pascal architecture, but if you’re just now hearing about Pascal for the first time, please see our desktop architectural deep dive. Otherwise, in a nutshell, Pascal is everything that was great about Maxwell 2, but bigger, better, and manufactured on TSMC’s 16nm FinFET process. The first manufacturing jump since the launch of 28nm in 2012, 16nm FinFET delivers a significant improvement in both power consumption and transistor density, both of which are critical improvements for the space and power limited laptop market. A good deal of Pascal’s performance improvements are either a direct result of or are a second-order effect of 16nm FinFET, as NVIDIA has been able to significantly crank up the GPU clockspeeds compared to Maxwell, and these higher clockspeeds are coming to their notebook GPUs as well.

Architecturally, Pascal is not a radical departure from Maxwell 2. The basic GPU, GPC, and SM organizational structures are unchanged. However NVIDIA has implemented newer generation color compression for even greater bandwidth savings, and GDDR5X support within their memory controllers for greater total memory bandwidth. Meanwhile Pascal also introduces some important changes to how work scheduling is handled, with the architecture getting a much more flexible system for workload concurrency and pre-emption, which gives developers more practical, performant options when utilizing DirectX 12’s and Vulkan’s asynchronous compute support.

Finally, the architecture also incorporates significant updates to the display controller and video blocks that brings them up to date with the latest standards. Pascal now supports DisplayPort 1.3 & 1.4, adding support for both higher signaling rates and HDR static metadata. HDMI on the other hand is relatively unchanged from Maxwell 2 – it’s still HDMI 2.0b – however HDR static metadata for HDMI is a recent introduction here. Meanwhile the video encode and decode blocks now offer full support for HEVC, decoding Main(8), Main10, and Main12 profiles in fixed function hardware, while HEVC video can now be encoded at Main and Main10 profiles.

The end result, as we’ve seen in NVIDIA’s desktop parts so far, is a significant increase in performance and performance-per-watt relative to the Maxwell 2 generation. And now all of this is coming to laptops as well.

Having touched upon what we’ve seen so far with Pascal on the desktop, let’s talk about Pascal in the mobile space. NVIDIA’s previously launched GP104 and GP106 GPUs is at the hearts of the new mobile products, with GP104 used in the GTX 1080 and GTX 1070, while GP106 is used in the GTX 1060. Architecturally there’s nothing else in Pascal we haven’t already seen on the desktop – so there are no hidden laptop-only features – but this doesn’t mean that there aren’t some important changes in store for the laptop iteration of NVIDIA’s GeForce lineup.

Of particular note here, alongside today’s launch, NVIDIA is rolling out a new version of Battery Boost. The technology, first introduced alongside the GTX 800M series, combines a frame rate cap with an aggressive clockspeed governor in order to minimize the amount of energy spent to sustain a given framerate, thereby increasing battery life. The newest rendition of Battery Boost is a refinement of the technology, and NVIDIA notes that they have specifically focused on further stabilizing framerates (i.e. reducing variance) in order to deliver a smoother experience.

NVIDIA is also tying quality settings into Battery Boost, allowing the technology to dial down game settings to further save power. The technology was already an extension of GeForce Experience, so this sounds like a relatively straightforward adjustment, however I haven’t yet had a chance to play with it myself to see what exactly NVIDIA is doing with quality settings and how it differs from the previous iteration of the tech. There’s also a piece of good news in here for current GeForce laptop owners: as this is a reworking of the tech at the driver level, the new version of Battery Boost is coming to Maxwell laptops as well as the new Pascal laptops.

As for the mobile parts themselves, what will be immediate obvious is that NVIDIA has overhauled product naming and branding. Starting with the Pascal generation, NVIDIA has done away with separate Mobile designations like GTX 980M. Instead there is only the GeForce GTX series, and whether a part is destined for laptops or desktops, it is still called the GTX 1080/1070/1060.

This overhaul is essentially the conclusion to a process NVIDIA started last year with the release of the GeForce GTX 980 for Notebooks, which saw NVIDIA release a fully-enabled (but still mobile-optimized) GTX 980 product for use in notebooks. Starting with the Pascal generation then, NVIDIA is extending this branding and product design strategy to all mobile parts, meaning that dedicated mobile branding and naming is no more.

The impetus behind this is to simplify product naming and to make platform performance more consistent. NVIDIA wants a GTX 1080 to perform like a GTX 1080, regardless of whether it’s in a laptop or a desktop. This means that given sufficient cooling (more on this in a bit), laptop video card performance should be within 10% or so of a desktop part. By doing so, this does away with the tradition of mobile parts underperforming their desktop counterparts (e.g. GTX 980M was closer to desktop GTX 970 in performance), which ideally will make it clearer to consumers what they should expect from a laptop video card, and how that product is impacted by system requirements and the like. And since desktop and mobile parts should perform like-for-like, there is no longer a need to have separate mobile branding.

Which is not to say that the mobile parts are 100% identical to their desktop counterparts, or even configured in exactly the same manner. NVIDIA’s goal, after all, is near performance parity, so how they get there is, in essence, up to NVIDIA. We’ll dive into specs in depth on the next page but case in point will be the GTX 1070; the desktop version has 1920 CUDA cores, but the mobile version has 2048 cores clocked at a slightly lower clockspeed. Presumably, it’s more power efficient for NVIDIA to go wide and slower than pushing the clocks quite so hard.

Of course since we are talking about laptops here, inescapable is the subject of power delivery and heat dissipation. As we’ve already seen time and time again in laptops, the amount of performance a given laptop can hit is closely tied to its power delivery and cooling capabilities. Put a power-hungry GPU (or other ASIC) in a laptop that doesn’t have enough cooling capacity to cool the chip when it’s running at full load, and the chip will have to throttle back to the point where power consumption/heat generation reaches equilibrium with the cooling system. Ergo notebooks with large coolers tend to deliver better performance than thin & light laptops, even with the same GPU and CPU.

NVIDIA has not disclosed the official TDPs of the mobile Pascal parts, but all indications are that they are going to be high. To be clear, these notebook parts are binned and power optimized, as has been the case in past generations. The best, lowest voltage GPUs are going to notebooks for exactly this reason, and NVIDIA is able to tweak the power delivery system to match. So while notebook GTX 1080 is probably not a 180W part, it almost certainly has a full load TDP in the 3-digit range. And if TDPs are that high – which is to say higher than the 900M series – then I wouldn’t be surprised if Pascal notebooks have an even wider spread on performance to account for this.

But with that said, NVIDIA has put some thought into all of this. Every GTX 10-Series notebook part has a base clock, and NVIDIA requires OEMs to adhere to this base clock. If a design falls below the base clock (presumably NVIDIA means consistently) then a laptop will not be approved by NVIDIA. This ultimately serves as the first and most important measure keeping vendors from doing crazy things like putting GTX 1080 in a 45W thin & light laptop, for example.

On that note, the GTX 10-Series will also be the first notebook GPUs from NVIDIA where they are allowing factory overclocking. Similar to desktop cards, laptop vendors will be allowed to overclock their devices’ Pascal GPUs to a higher frequency, essentially shipping a higher performance laptop. I don’t have a good feeling for how common this is going to be right now, but I would expect that it’s limited to very high end laptops with above average cooling, and also likely those laptops that use removable cards (as opposed to soldered on GPUs) so that vendors can test and validate laptop cards like they do desktop cards.

With the Pascal product out of the way, let’s dig into the actual launch, which again is a hard launch from NVIDIA and their partners. It’s been a long road, but NVIDIA now has mobile parts which are powerful enough to drop the “M” designation, and it’s partners are eager to add the new card to their products.

The design of the notebook GPU has varied depending on what product it is, and what the target market is. It’s no different this time around, and GTX 10-Series for notebooks will be available in a variety of form factors. MXM cards will be available for some of the larger gaming laptops around, and there will also be soldered on versions too for thinner and lighter designs. But NVIDIA has added some features to improve the end result. For example, NVIDIA will be using Dual-FET power supplies and multi-phase power controllers. This should give a smoother voltage level, and is likely one of the reasons NVIDIA is allowing overclocks on their mobile parts now.

Another feature that we saw introduced last year on the notebook was G-SYNC, and with Pascal, this has been updated as well. Previously it was only available on select laptops with a 1920×1080 panel, up to 75 Hz refresh rate. With the GTX 10-Series, the resolution has been increased to 2560×1440, and G-SYNC will now support panels with up to 120 Hz refresh rate. The standard caveats will still apply though. G-SYNC on a notebook will only work if the GPU is directly connected to the display, so that rules out any notebooks with Optimus support.

Comparing GTX 10-Series to the outgoing Maxwell based parts shows that there is going to be a significant amount of performance gained. The bottom end of the lineup should see a substantial increase in performance, with not only double the CUDA cores, but a 192-bit bus on the GTX 1060, compared to just a 128-bit bus on the GTX 960M.

NVIDIA High-End/Midrange Mobile GPU Specification Comparison
  GTX 1070 GTX 1060 GTX 970M GTX 960M
CUDA Cores 2048 1280 1280 640
Texture Units 128 80 80 40
ROPs 64 48 48 16
Core Clock 1442 1404 924 1097MHz
Boost Clock 1645MHz 1670MHz Undefined Undefined
Memory Clock 8Gbps GDDR5 8Gbps GDDR5 5Gbps GDDR5 5Gbps GDDR5
Memory Bus Width 256-bit 192-bit 192-bit 128-bit
VRAM 8GB 6GB 4GB/8GB 4GB
FP64 1/32 1/32 1/32 1/32
GPU GP104 GP106 GM204 GM107
Transistor Count 7.2B 4.4B 5.2B 1.87B
Manufacturing Process TSMC 16nm TSMC 16nm TSMC 28nm TSMC 28nm
Launch Date 08/16/2016 08/16/2016 10/07/2014 03/12/2015
 

Moving up the product stack to the GTX 1080, it considerably outclasses the older cards, including the GTX 980 for notebooks, with more CUDA cores, 10 Gbps GDDR5X memory, and 8 GB of RAM.

NVIDIA High-End Mobile GPU Specification Comparison
  GTX 1080 GTX 980 GTX 980M GTX 880M
CUDA Cores 2560 2048 1536 1536
Texture Units 160 128 96 96
ROPs 64 64 64 32
Core Clock 1556 1064MHz 1038MHz 954MHz
Boost Clock 1733MHz Undefined Undefined Undefined
Memory Clock 10Gbps GDDR5X 7Gbps GDDR5 5Gbps GDDR5 5Gbps GDDR5
Memory Bus Width 256-bit 256-bit 256-bit 256-bit
VRAM 8GB 4GB/8GB 4GB 4GB
FP64 1/32 1/32 1/32 1/24
GPU GP104 GM204 GM204 GK104
Transistor Count 7.2B 5.2B 5.2B 3.5B
Manufacturing Process TSMC 16nm TSMC 28nm TSMC 28nm TSMC 28nm
Launch Date 08/16/2016 09/22/2015 10/07/2014 03/12/2014

With this being a hard launch, NVIDIA has already started with shipements to their partners, and pretty much every single gaming laptop manufacturer is already shipping, or will shortly be shipping, updated product lines to take advantage of this new GPU. Most of the devices shipping now are going to be refreshes of existing product lines, but we may see some new designs in the not too distant future as well. NVIDIA is expecting designs around $ 1300 as a starting place, but I would expect several manufacturers to quickly get under the $ 1000 threshold on their competitively priced gaming notebooks.

Gallery: Gaming Laptops

Pascal is a major update to the notebook, with pretty substantial performance increases accross the board. With the first new GPU capable process in many years, architectures have been patiently awaiting the chance to stretch their legs with the latest FinFET transistors. NVIDIA is able to pack more transistors in the same space, and the FinFET design limits current leakage enough that we’ve finally got desktop class capability in a portable form factor.

With several manufacturers already shipping updated designs, we should have some review units in soon to check out the latest GPU.

Autore: AnandTech

Categorie
HardwareSoftware

Toshiba reports profit for first time in six quarters


Recovering balance sheet remains under threat

On Friday, Toshiba Corporation said that an extensive company restructuring effort over the past year has allowed it to produce a profit of $ 197 million (¥20.1 billion) for the first time in six consecutive quarters.

This is a noticeable turnaround from a $ 64.2 million (¥6.5 billion) loss a year earlier, yet still comes in below a $ 330.8 million profit based on five analyst estimates.

Now, the present Toshiba has emerged as a company focused on semiconductors, nuclear energy and social infrastructure. A decade ago, the company acquired Westinghouse Electric Company in October 2006 for $ 5.4 billion, one of the world’s largest producers of nuclear reactors, obtaining a 77 percent stake. It then sold 10 percent a year later, leaving it with a 67 percent stake. Toshiba recently claimed in 2015 that the business is now more profitable that at acquisition in 2006.

Accounting scandal leads to losses, followed by recovery

The company’s restructuring efforts included cutting thousands of jobs and letting go of its consumer electronics business. In April 2015, the company began cooperating in a U.S. federal investigation uncovering seven years of accounting manipulation. An official report placed blame on two former CEOs for pushing employees to postpone losses or push forward sales on accounting. According to people familiar with the investigation, the company hid $ 1.3 billion in losses at its nuclear power operations. The two CEOs, also known to be rivals who disliked each other, resigned their posts in July 2015.

The outcome resulted in slashing 14,000 jobs, shrinking its semiconductor business and selling its home appliances and medical devices groups.

The past fiscal year beginning April 2015 and ending March 2016 was not without significant setbacks in debt-financing abilities and credit-rating concerns. In April 2016, the company booked an impairment charge of $ 2.3 billion for the financial year on its Westinghouse nuclear unit as a goodwill attempt to address a slow decline in the nuclear business since the 2011 Fukushima meltdown.

westinghouse ap1000 nuclear reactor site

A containment building at the site of Westinghouse’s first AP1000 power reactor in China (via Pittsburgh Post-Gazette)

In May 2016, the company reported its worst-ever consolidated net loss of $ 4.4 billion for FY2015 after restructuring costs, writing down asset values, and reducing deferred tax assets. The company’s official statement said restructuring costs represented $ 1.09 billion (¥110.5 billion), while asset write-downs represented another $ 3.21 billion (¥325.1 billion) drag. Total jobs transitioned from 203,100 employees down to 185,900 employees over the course of 2015.

Recovering balance sheet has come under threat

Sources close to Toshiba now claim that its recovering balance sheet has come under threat from Chicago Bridge and Iron Company, which sold its nuclear construction business to Toshiba subsidiary Westinghouse Electric Company for $ 229 million in October 2015. The purchase was made so that Toshiba could speed up construction on four reactors in the United States – two in Georgia and two in South Carolina.

Chicago Bridge and Iron said last month it was suing Westinghouse because the Toshiba subsidiary demanded $ 2 billion in additional payments related to the October sale, justifying its claim with some provisions of the purchase agreement. If CB&I’s claim to the lawsuit is upheld, Toshiba could be obligated to pay $ 2 billion liabilities and may need to either issue new shares to investors or consider listing its semiconductor business on the financial market.

Autore: Fudzilla.com – Home

Categorie
HardwareSoftware

Apple jumps on the AR bandwagon

Claims it is working on a new AI platform

Fruity cargo cult Apple is trying to convince the world it is “coming up with something new” by talking a lot about Artificial Reality.

It is a fairly logical development, the company has operated a reality distortion field to create an alternative universe where its products are new and revolutionary and light years ahead of everyone else’s. It will be curious to see how Apple integrates its reality with the real world, given that it is having a problem with that.

Apple CEO Tim Cook has been doing his best to convince the world that Apple really is working on something. He needs to do this as the iPhone cash cow starts to dry up and Jobs Mob appears to have no products to replace it.

In an interview with The Washington Post published Sunday, Cook said Apple is “doing a lot of things” with augmented reality (AR), the technology that puts digital images on top of the real world.
He said:

“I think AR is extremely interesting and sort of a core technology. So, yes, it’s something we’re doing a lot of things on behind that curtain we talked about.”

However Apple is light years behind working being done by Microsoft with its Microsoft’s HoloLens headset and the startup Magic Leap’s so-called cinematic reality that’s being developed now.

Cook appears to retreat to AR whenever he is under pressure. But so far he has never actually said that the company is developing any.

Appple has also snapped up several companies and experts in the AR space. And in January, the Financial Times claimed that the company has a division of hundreds of people researching the technology.
But AR would be a hard fit to get a product out which fits Apple’s ethos and certainly not one for years. Meanwhile it is unlikely we will see anything new before Microsoft and Google get their products out.

Autore: Fudzilla.com – Home

Categorie
HardwareSoftware

Windows 10 anniversary edition has bug

Freeze and crash

Microsoft is investigating reports that its installation of its Windows 10 Anniversary Update,can cause host systems to freeze and crash.

Ironically the update was designed to both fix existing bugs and issues with Windows 10 as well as bring new features to the operating system. You also have to download it because it is a service pack and future updates will require the Anniversary Update as a base.

Microsoft has, via its Answers site, confirmed that it has received what it describes as ‘a small number of reports’ of freezing – limited, it suggests, to systems with the operating system installed on a solid-state drive (SSD) and a separate drive for applications and data – and is actively investigating the issue.

Anyone whose systems refuse to boot since the update, can roll back the update via the Recovery Console’s build-reversion option or by booting into Safe Mode and uninstalling the update via the Settings app.

Autore: Fudzilla.com – Home