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Splinter Cell è il secondo gioco gratuito di Ubisoft

Dopo Prince of Persia Le Sabbie del Tempo, Splinter Cell è il secondo gioco gratuito della serie scelta da Ubisoft per festeggiare il trentesimo anniversario dalla fondazione della compagnia. Da giugno a dicembre, infatti, viene reso disponibile gratuitamente un classico della storia di Ubisoft al mese: altri cinque titoli quindi arriveranno prossimamente da qui alla fine dell’anno.

Splinter Cell

Sviluppato da Ubisoft Montreal nel 2002, e basato sul motore grafico Unreal Engine 2, il primo Splinter Cell è stato uno dei primi pionieri del genere stealth inteso all’occidentale. Per diversi anni si è confermato punto di riferimento non solo per molti altri giochi stealth ma anche per le componenti di questo genere interne ad altri titoli d’azione.

Per scaricare il gioco gratuitamente occorre installare uPlay e recarsi a questo indirizzo.

Autore: Le news di Hardware Upgrade

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HardwareSoftware

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of the last decade or so of 3DMark benchmarks, Time Spy is a modern DirectX 12 benchmark implementing a number of the API’s important features. All of this comes together in a demanding test for those who think their GPU hasn’t earned its keep yet.

DirectX 12 support for game engines has been coming along for a few months now. To join in the fray Futuremark has written the Time Spy benchmark on top of a pure DirectX 12 engine. This brings features such as asynchronous compute, explicit multi-adapter, and of course multi-threading/multi-core work submission improvements. All of this comes together into what I think is not only visually interesting, but also borrows a large number of gaming assets from benchmarks of 3DMarks past.

For those who haven’t been following the 3DMark franchise for more than a decade, there are portions of the prior benchmarks showcased as shrunken museum exhibits. These exhibits come to life as the titular Time Spy wanders the hall, giving a throwback to past demos. I must admit a bit of fun was had watching to see what I recognized. I personally couldn’t spot anything older than 3DMark 2005, but I would be interested in hearing about anything I missed.

Unlike many of the benchmarks exhibited in this museum, the entirety of this benchmark takes place in the same environment. Fortunately, the large variety of eye candy present gives a varied backdrop for the tests presented. To add story in, we see a crystalline ivy entangled with the entire museum. In parts of the exhibit there are deceased in orange hazmat suits demonstrating signs of a previous struggle. Meanwhile, the Time Spy examines the museum with a handheld time portal. Through said portal she can view a bright and clean museum, and view bustling air traffic outside. I’ll not spoil the entire brief story here, but the benchmark makes good work of providing both eye candy for the newcomers and tributes for the enthusiasts that will spend ample time watching the events unroll.

From a technical perspective, this benchmark is, as you might imagine, designed to be the successor to Fire Strike. The system requirements are higher than ever, and while Fire Strike Ultra could run at 4K, 1440p is enough to bring even the latest cards to their knees with Time Spy.

Under the hood, the engine only makes use of FL 11_0 features, which means it can run on video cards as far back as GeForce GTX 680 and Radeon HD 7970. At the same time it doesn’t use any of the features from the newer feature levels, so while it ensures a consistent test between all cards, it doesn’t push the very newest graphics features such as conservative rasterization.

That said, Futuremark has definitely set out to make full use of FL 11_0. Futuremark has published an excellent technical guide for the benchmark, which should go live at the same time as this article, so I won’t recap it verbatim. But in brief, everything from asynchronous compute to resource heaps get used. In the case of async compute, Futuremark is using it to overlap rendering passes, though they do note that “the asynchronous compute workload per frame varies between 10-20%.” On the work submission front, they’re making full use of multi-threaded command queue submission, noting that every logical core in a system is used to submit work.

Meanwhile on the multi-GPU front, Time Spy is also mGPU capable. Futuremark is essentially meeting the GPUs half-way here, using DX12 explicit multi-adapter’s linked-node mode. Linked-node mode is designed for matching GPUs – so there isn’t any Ashes-style wacky heterogeneous configurations supported here – trading off some of the fine-grained power of explicit multi-adapter for the simplicity of matching GPUs and useful features that can only be done with matching GPUs such as cross-node resource sharing. For their mGPU implementation Futuremark is using otherwise common AFR, which for a non-interactive demo should offer the best performance.

3DMark Time Spy Benchmark: 1440p

3DMark Time Spy Benchmark: 1440p

To take a quick look at the benchmark, we ran the full test on a small number of cards on the default 1440p setting. In our previous testing AMD’s RX 480 and R9 390 traded blows with each other and NVIDIA’s GTX 970. Here though, the RX 480 pulls a small lead over the R9 390 while they both leave a slightly larger gap ahead of the GTX 970. Only to then see the GeForce GTX 1070 appropriately zip past the lot of them.

The graphics tests scale similarly to the overall score in this case, and if these tests were a real game anything less than the GTX 1070 would provide a poor gameplay experience with framerates under 30 fps. While we didn’t get any 4K numbers off our test bench, I ran a GTX 1080 in my personal rig (i7-2600k @4.2GHz) and saw 4K scores that were about half of my 1440p scores. While this is a synthetic test, the graphical demands this benchmark can place on a system will provide a plenty hefty workload for any seeking it out.

Meanwhile, for the Advanced and Professional versions of the benchmark there’s an interesting ability to run it with async compute disabled. Since this is one of the only pieces of software out right now that can use async on Pascal GPUs, I went ahead and quickly ran the graphics test on the GTX 1070 and RX 480. It’s not an apples-to-apples comparison in that they have much different performance levels, but for now it’s the best look we can take at async on Pascal.

3DMark Time Spy Benchmark: Async Compute

Both cards pick up 300-400 points in score. On a relative basis this is a 10.8% gain for the RX 480, and a 5.4% gain for the GTX 1070. Though whenever working with async, I should note that the primary performance benefit as implemented in Time Spy is via concurrency, so everything here is dependent on a game having additional work to submit and a GPU having execution bubbles to fill.

The new Time Spy test will be coming today to Windows users of 3DMark. This walk down memory lane not only puts demands on the latest gaming hardware but also provides another showcase of the benefits DX12 can bring to our games. To anyone who’s found FireStrike to easy of a benchmark, keep an eye out for Time Spy in the near future.

Autore: AnandTech

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HardwareSoftware

Nvidia GP106-300 GPU could launch as GTX 1050

Earlier rumors suggest it had fewer CUDA cores

Earlier this week, a leak suggested that the alleged 3GB version of the Geforce GTX 1060 could pack less CUDA cores than the 6GB version of the same card and today, a fresh leak claims that Nvidia has decided not to launch it at all, but rather use that GPU for the GTX 1050 in December.

We have already heard rumors that there are two different GP106 Pascal GPUs, the GP106-400, which should be the heart of the upcoming Geforce GTX 1060 graphics card and the GP104-300, which was rumored as the one behind a 3GB version of the GTX 1060.

According to the earlier leak from the Benchlife.info site, the GP106-300 actually packs fewer CUDA cores compared to the GP106-400. Apparently, the GP106-300 packs 1152 CUDA cores, which is significantly lower compared to the 1280 CUDA cores on the GP106-400.

nvidia gtx1060gp106300details 1

This came as a big surprise as it did not make a lot of sense that Nvidia would launch such graphics card under the same GTX 1060 branding and not as the GTX 1050 or GTX 1050 Ti.

Today, a fresh rumor from Tweaktown.com suggests that Nvidia has canceled its plans for a 3GB version of the GTX 1060 and will actually launch it as the GTX 1050 sometime in December. It appears that the GTX 1060 6GB would give Nvidia enough leverage on the mainstream market.

According to earlier details, GTX 1060 3GB was supposed to launch with US $ 149 MSRP, which is what it will probably carry when it launches in December as the GTX 1050. Tweaktown.com suggests that the official announcement of the GTX 1050 will happen soon while the GTX 1060 with 6GB of memory should officially launch on July 19th.

Autore: Fudzilla.com – Home

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HardwareSoftware

Lenovo lancerà a settembre il nuovo Moto E3

Il prossimo mese di settembre Lenovo lancerà sul mercato un nuovo modello della linea di smartphone Moto. Si tratta del Moto E3, dispositivo di fascia medio-bassa, del quale al momento non si conoscono nel dettaglio le caratteristiche tecniche.

Il Moto E3 sarà un dispositivo mobile con uno schermo da 5 pollici – protetto con un vetro Gorilla Glass 3 – capace di supportare una risoluzione di 1.280×720 pixel.

Lenovo lancerà a settembre il nuovo Moto E3

Il device, che dovrebbe essere resistente all’acqua, poggerà su un SoC quad-core, integrerà una batteria da 2.800 mAh, un lettore di schede microSD, una fotocamera posteriore da 8 Megapixel e frontale da 5 Megapixel.

Il prezzo dovrebbe essere pari a circa 120 euro. Ci auguriamo che il Moto E3 possa offrire 2 GB di RAM e 16 GB di storage in modo da differenziarsi, in positivo, rispetto al predecessore.

Chi sceglierà Moto E3 troverà Android 6.0 Marshmallow già preinstallato e avrà la certezza di ricevere l’aggiornamento ad Android 7.0 Nougat.

Autore: IlSoftware.it

Categorie
HardwareSoftware

Innovation Venture Accelerator, il LETI pensa ad un acceleratore di startup tecnologiche in Europa

Il Leti, Laboratoire d’électronique des technologies de l’information con sede a Grenoble, ha intenzione di istituire un acceleratore di startup tecnologiche sotto il nome di Innovation Venture Accelerator (IVA). Philippe Ruffin, responsabile per il LETI dei programmi dedicati alle startup, ha svelato qualche informazione lo scorso mese in occsione del Leti Innovation Day on IoT reliability and security di Lione.

Ruffin ha dichiarato che ci sono oltre 150 acceleratori di starup in Europa, ma che nessuno di questi è focalizzato sull’ambito scientifico e tecnologico e per questo motivo il Leti vuole colmare questa lacuna con un piano per supportare fino a 10 compagnie nel 2017 e fino a 20 entro il 2020. A questo scopo il Leti sta cercando sponsor e partner con cui lanciare IVA entro la fine del 2016.

Non è comunque chiaro quali possano essere le condizioni per determinare se e quale startup possa beneficiare dell’IVA. Questo tipo di acceleratori operano riunendo Venture Capital, provider di proprietà intellettuale, realtà di progettazione e produzione di sistemi elettronici (EDA), fonderie e via discorrendo, in maniera tale che una startup possa abbreviare il suo time to market.

Uno degli esempi più recenti di acceleratori di startup è Silicon Catalyst in California, che ha firmato accordi con Keysight Technologies, Synopsys e TSMC a supporti delle startup. Uno sile alternativo prevede invece un affiancamento degli imprenditori prima ancora che formino una società. Questi programmi prevedono, ad esempio, di mettere in contatto gli imprenditori con figure di riferimento, fornire consigli e corsi di formazione.

Maggiori dettagli sulla costituzione dell’IVA saranno probabilmente disponibili all’Innovation Village del Semicon Europa che avrà luogo a Grenoble presso Alpexpo dal 25 al 27 ottobre 2016.

Autore: Le news di Hardware Upgrade