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Qualcomm’s VP talks about Project Tango in phones

Lenovo and Snadragon 800 and 600 support

Lenovo Phab2 Pro is going to be available very soon and this Qualcomm Snapdragon 652 based phone is the world’s first phone that supports Google’s Project Tango. Fudzilla had a chance to speak with Qualcomm’s Vice President, Product Management Seshu Madhavapeddy and learn about the path that got this impressive technology to phone form factor.

Project Tango is a technology platform developed and authored by Google that uses computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This lets developers create user experiences that include indoor navigation, 3Dmapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world. There’s no better introduction than that.

The first mobile phone to support Tango is the Lenovo Phab 2 Pro with Snapdragon 652, and Seshu spent some time  telling us that the Snapdragon 600 and 800 series are designed with Tango in mind. The first prototype “Peanut phone”  used Snapdragon 800 but it never made a commercial debut. The Yellowstone tablet with Nvidia Tegra K1 was too power hungry and it was only available for developers. Lenovo Phab 2 Pro is the first device available for everyone.

Fudzilla saw some demos of the indoor navigations years ago, but Project Tango -now simply called Tango – has a chance to make this popular. You should think about big trade shows, airports or a shopping malls that will benefit from this technology. The augmented reality layer and demo and the fact that with the help of ToF (time of flight camera) can measure and describe rooms and objects, gives this technology a whole new level. It will be able to show you a path to your favourite shop.

Snapdragon Support of Tango

When Qualcomm was designing the latest generation of Snapdragon 600 series and 800 series SoCs, it made sure that it had all what is needed for Project Tango. Tango needs 5 input sensor data, Gyro sensor (200Hz), Accelerometer (200Hz) that are standard for most of the phones. What makes Tango special is that you need three more sensors including a fish eye camera sensor 15Hz, a rear RGB camera 30 Hz and most importantly a ToF Depth Sensor 5Hz (time of flight camera).

SDtango

All these sensors have to be synchronized with time stamping using Global Clock accurate within 50 ms of a hardware event. In other words they have to be in line and aware what the other sensors are doing at any given moment. Gyro and Accelerometer sensors are talking to a Sensor Hub and sensor processing occurs here too. The fish eye camera  communicates with the Hexagon Digital Signal Processor (DSP). This data is used for the feature tracker and it uses less than 35 percent of DSP MIPS.

The rear RGB camera information is processed by the image processor ISP and is in charge for image processing. Sensor processing, featured tracking and image processing are finally  processed in Tango Sensor Fusion Core, a part of Snapdragon 800 and 600 series processor, and use less than 10 percent of the CPU’s MIPS. You don’t want to lose a lot of battery life getting the meaningful data from these sensors.

The last piece of the puzzle, the ToF Depth sensor is  processed by the Neon processor, an ARM processor that is part of every Snapdragon 800 and 600 series SoC. Snapdragon 820 and 652 are the top representatives of the SoCs that support Tango. At the same time, Snapdragon 820 and 652  process all this information with less than 2W power envelope doing heterogeneous processing, synchronous time stamping and have a simultaneous support of five sensors with minimal load on both CPU and GPU. Seshu pointed out that the company wanted to leave as much as CPU and GPU performance indicated for an application to use it.

Lenovo Phab 2 Pro

Lenovo has announced that Phab2 Pro with Snapdragon 652 will start to sell this summer for $ 499. The phone comes with a Quad HD (2048×1440) display resolution with a large 6.4 inch display suitable for augmented reality. The device comes with a 4050 mAH battery and a Cat4 LTE modem. The modem support was the weird part as the Snapdragon 652 supports Snapdragon X7 with Cat 7 support but Lenovo decided not to use this capability.

lenovotango

The Snapdragon 652 combines four CorteX-A72 cores and four A53 core and Adreno 510. It is important to point out that the Adreno 510 GPU provides equivalent performance to previous generation 800 processors and is more than enough to support Tango.

What do we do with Tango?

This all points to  what Tango is going to be used for. We will give you just a few examples that make us believe that most of the phones in the future may get  Tango support.

The uugmented reality layer on top of the video will enable you to have an indoor navigation. Someone will have to map the airport, or a shopping mall, and all the stores will be able to provide in door navigation.

tangoexprole

For example, a supermarket will be able to guide you directly to the fruit section. Of course games or augmented layer on top of reality will transport your room in a fun playground. The same principle will be used for learning. You will be able to see a reproduction of a dinosaur, and walk around it. This applies to learning human or animal anatomy, or learning about the parts of an engine.

My favourite is the measure it application by Google. With the help of Time of Flight Depth sensor, you will be able to get a real measurement of a table, walls or anything else inside of the room. You will be able to map the whole room. This could be great for the real-estate market as they will be able to show you an apartment without going there, and this would definitely make a great first impression, definitely better than seeing a 2D drawing of the apartment.

Things are going to be even more futuristic as Lowe’s Vision app will let you place their furniture in your room. Lowe’s is the USA version of Ikea.

tangodomore

If this technology reminds you of Intel’s real sense technology, you are not far off. Google’s Tango is definitely more capable and it gives your phone and application much more sensor data, enabling exceptional level of precision, data sensor input and augmented reality. Now we need these smart people from Google to connect the dots and enable Tango in virtual reality.

The video below tells a lot more of this story and shows a great demo of how things work. I  highly recommend watching it. Without a doubt we believe that there will be many more phones to support Tango in the near future as we’ve seen a technology that will improve the way we use our phones.

Autore: Fudzilla.com – Home

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HardwareSoftware

Avast acquisisce AVG per 1,3 miliardi di dollari

Storico accordo fra due software house attive nel settore della sicurezza informatica. Avast e AVG, sino a oggi rivali, si alleano.
Avast acquisisce AVG per la somma di 1,3 miliardi di dollari e si appresta a diventare un vero e proprio gigante: le due aziende, complessivamente, hanno all’attivo ben 400 milioni di clienti in tutto il mondo.

Avast acquisisce AVG per 1,3 miliardi di dollari

Come confermano i portavoce di Avast, l’acquisizione della rivale AVG permetterà di estendere il business dell’azienda, sia rispetto all’offerta consumer che a quella rivolta alla clientela aziendale.

La sicurezza online è sempre meno “device-centrica”: anziché essere correlata al singolo dispositivo, l’esigenza è adesso quella di una protezione globale che interessi trasversalmente tutte le tipologie di device usati dagli utenti, in qualunque luogo essi si trovino.
In questo senso, l’acquisizione di AVG permetterà ad Avast di rafforzare la sua presenza sul mercato.

I vertici delle due società, l’una con sede nella Repubblica Ceca, l’altra in Olanda, hanno approvato l’operazione. La palla passa adesso agli azionisti e, se tutto dovesse andare come previsto, l’acquisizione dovrebbe diventare ufficiale a partire da fine settembre od ottobre prossimi.

Autore: IlSoftware.it

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HardwareSoftware

Cooler Master MasterBox 5, case compatto dall’interno flessibile

Cooler Master MasterBox 5 è un case mid-tower progettato per soddisfare le esigenze di professionisti, utenti occasionali e videogiocatori. Il design esterno è piuttosto lineare e minimalista, quello interno viene invece considerato “flessibile”. La particolare struttura consente l’installazione di componenti e l’espansione di configurazioni multiple e internamente sono presenti fori passacavi, cover per l’alimentatore e diversi drive bays per mantenere il sistema organizzato.

I pannelli interni sono modulari, quindi l’utente può scegliere come organizzare la struttura interna in modo da supportare le componenti più voluminose o particolari sistemi di raffreddamento a liquido custom. All’interno di MasterBox 5 si possono installare anche schede madri E-ATX grazie al posizionamento dei fori per la scheda madre, fino a tre schede video dual-slot della lunghezza massima di 410mm, e radiatori di un massimo di 360mm come lunghezza.

Sei fori di routing sul vassoio della scheda madre permettono multiple opzioni di fissaggio lungo tutta la parte anteriore e la sezione posteriore, mentre sul ripiano inferiore è possibile installare SSD o HDD. La tradizionale gabbia dei dischi può essere quindi del tutto rimossa lasciando spazio alle restanti componenti del sistema o a sistemi di dissipazione particolari. Inserendo la gabbia dei dischi, invece, è possibile installare schede video di un massimo di 285mm.

Cooler Master offre quindi parte della modularità tipica dei modelli MasterCase all’interno di un prodotto di fascia più bassa, che viene completata con caratteristiche che possono interessare anche all’utente più esigente. MasterBox 5 è inoltre arricchito da un pannello laterale in plexiglas, filtri antipolvere, e dalla possibilità di installare le ventole senza rimuovere il frontalino. Il case viene offerto con Stormguard, per salvaguardare le periferiche con un coperchio di sicurezza dello slot PC.

Cooler Master MasterBox 5 sarà disponibile a partire dal prossimo 25 luglio in due colori, Black e Dual Tone (bianco con inserti neri) presso rivenditori fisici e online. Il prezzo consigliato al pubblico sarà di 82 € inclusa l’IVA.

Autore: Le news di Hardware Upgrade

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HardwareSoftware

AMD Posts Radeon 16.7.1 Drivers, Fixes RX 480 Power Consumption Issues

In what’s hopefully the final chapter on AMD’s saga over the last week with the Radeon RX 480’s power consumption, AMD has posted the previously promised 16.7.1 driver set on their website.

As a reminder, 16.7.1 is being released first and foremost to address RX 480’s power consumption issues, in which reviewers found that it was drawing too much power from the PCIe graphics (PEG) slot, and that the total power consumption of the card was at times exceeding 150W, which is the technical limit for a card with a 6-pin power connector. Of the two issues, PEG power consumption is arguably the greater of the two, as the external power connectors are far more forgiving.

To that end, 16.7.1 rolls out a two tier solution to the problem.

  1. Shift some of the power load off of the PCIe Graphics (PEG) slot connector in order to bring PEG slot power consumption within the PCIe spec. This doesn’t reduce total power consumption and performance is unaffected; power delivery is merely shifted. Based on earlier data this will put the 6-pin connector further over spec, but the vast majority of PSUs are very tolerant of this going out of spec.
  2. Because total power consumption of RX 480 can still exceed 150W – and as a result also exceed the limits for the 6-pin connector – AMD has also implemented an optional a “compatibility” toggle that reduces the total power consumption of the card. This is to better ensure that both the PEG slot and 6-pin power connector stay below their respective limits. Since the RX 480 is already throttling at times due to power limits, this does hurt performance (more on that below), but it’s also the most standards-compliant solution.

Along with the power changes, the driver also incorporates some previously scheduled bug fixes and performance improvements. This includes fixing GTA V stuttering, and small performance boosts for a limited number of games that AMD states should improve performance by up to 3%.

Finally, the 16.7.1 driver can be found on AMD’s website. Note that the driver itself is not WHQL certified, but given AMD’s rush to get it out ASAP, I don’t imagine they were interested in waiting for WHQL certification to come back before releasing them.

Diving into matters then, PC Perspective has already taken a look at the new driver and done individual power rail measurements, finding that AMD’s fixes work more-or-less as advertised. They have found some edge cases where the card is still drawing a watt or two more power from the PEG slot than the specification allows, though at this point we’re arguing over inches. It should be noted however that even in compatibility mode, PC Perspective is still finding that power consumption is technically exceeding 75W on the 6-pin connector, though like the PEG slot by notably less than when not using compatibility mode.

Meanwhile to look at the performance impact of the new driver, I quickly ran our RX 480 through a selection of games at 2560×1440, both with and without compatibility mode.

Radeon RX 480 8GB Performance: 16.6.2 vs. 16.7.1

In standard mode where power consumption isn’t curtailed, performance is essentially unchanged outside of Tomb Raider, which is one of the games targeted for optimization. Essentially this proves that there’s no performance impact from merely shifting power consumption off of the PEG slot to the 6-pin power connector.

Meanwhile in compatibility mode, there is a very small performance hit, though it varies with the game. Compared to standard mode, we’re looking at no more than a 1fps performance drop (~3%), with some games losing only a fraction of a frame per second. That there is a performance drop is consistent – so compatibility mode isn’t free – but overall the performance change is within the +/- 2% margin of error for these benchmarks.

Radeon RX 480 8GB Power Consumption: 16.6.2 vs. 16.7.1

Finally, when it comes to power consumption, measurements at the wall back up our earlier findings. In standard mode, power consumption at the wall bobbles by a couple of watts compared to the 16.6.2 drivers. With compatibility mode on, we see power consumption drop by 18W under Crysis 3, and 13W under FurMark. The average GPU clockspeed in both cases is similarly reduced, with Crysis 3 shaving off around 50MHz.

Anyhow, we’ll have a bit more on the subject in next week’s full Radeon RX 480 review. But in the meantime it looks like AMD has been able to get a handle on their power problems and largely rectify them within the span of a week, making for a fairly quick recovery on the RX 480’s launch fumble.

Autore: AnandTech

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HardwareSoftware

Nvidia rolls out new Geforce 368.69 WHQL drivers

Game Ready for DiRT Rally VR

Nvidia has released its newest Geforce 368.69 WHQL Game Ready drivers which will bring all the optimizations for the new DiRT Rally VR game, which heavily focuses on virtual reality experience.

According to the release notes, the new Geforce 368.69 WHQL Game Ready drivers will be available for Windows 7, Windows 8.1 and Windows 7 in both 32-bit and 64-bit versions and should provide all the game-specific optimizations for the new DiRT Rally VR game but also come with a couple of new or updated SLI profiles for games like Armored Warfare, Dangerous Golf, iRacing: Motorsport Simulator, Lost Ark and Tiger Knight. 

The new Geforce 368.69 WHQL Game Ready drivers also include a couple of fixes for both Windows 10 and Windows 8 OS, including a fix Geforce GTX 1080 Founders Edition fan issues that was also available with the previously released beta driver.

The new drivers do not include the new Geforce Experience 3.0 beta, which you will have to download separately, but rather come with an older Geforce Experience 2.11 version.

As always, you can download the latest Geforce 368.69 WHQL Game Ready drivers over at Nvidia’s driver support page.

Autore: Fudzilla.com – Home